BT: Can people who are really good and who’ve played the online singleplayer and got all the good cards play against weaker players though? Wouldn’t that be a little unfair if one person has a deck full of powerful cards like The Soul Harvester and the other only has a default deck?
VW: Yes, of course. You can play against anyone, but what we do is have different types of events and let everyone see how other players are ranked. We have ranked matches where we try to match players of different skills and advancement levels.
But, I mean it’s still much better for players because it’s not like in an MMORPG where if there’s a ten level difference between players then they can’t play together in any sense at all. In
Battleforge it’s different because at least you can play co-operatively with people who are stronger than you.
You can even get things where, if you’re very good at the game and I’m a newbie, then we might be able to play a really hard level together and I can help and teach you. Of course, for the really hard levels you’re going to need another experience player, but there’s always a chance for players to play together from day one.
BT: That’s a good point. A lot of the time I play games with friends and family, but there always comes a stage where someone radically eclipses the others and nobody wants to play them anymore. I don’t dare take on my girlfriend at Guitar Hero 3, for example. From what you say though you’ve thought a lot about that and tried to give players a chance to always play together.
VW: Yes, very much. You can also play PvP against each other too and in teams. True, if you’re a much worse player then you might have to take some suffering, but if we’re friends then we might still want to do that for the fun of it. Co-op is a great way to teach other players too.
BT: One common complaint with recent RTS games from EA, like Command and Conquer 3, is that they are being console-ified. Command and Conquer was a classic PC series which is now moving to Xbox 360. What platforms are you considering?
VW: We’ll be launching originally on PC and additional versions are…being considered, but they aren’t yet in development.
BT: And are you worried at all that moving the game to a console might dilute the experience somehow?
VW: Honestly? Not at all. It just means that if you still have a focus on the PC version, which makes sure that the interface is perfectly suited to this game, then I’m not worried. I’m just worried that if you try to make a direct port without changing things that need to be changed.
Just look at
the PC version of Mass Effect. Those guys at Bioware are showing us how it is that we can do the same game on different platforms, with high quality on each. You just have to take into account that you need to do some special things for each platform. If you’re willing to do that, then I’m not worried. We don’t make cheap ports.
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